Desert Madness(Dark Summoning) Module
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Created by: Decclan Macmanus

Thank you for downloading my module. I'm sure you will enjoy it.

Hak Pak required: Desert City + Desert hak pak by Bo Dangley.
                  You may find the hak pak at this web address:

      http://nwvault.ign.com/Files/hakpacks/data/1028829105965.shtml

As soon as I saw Bo Dangley's desert city hak pak I knew I was gonna 
make a Desert City module. It looked to good.

Quick Plot Intro summary: You find yourself inside the Desert City of
                          Shakri inside a holding pen. You quickly
                          realize that you have been put into slavery.
                          You try to remember what happened but find
                          you have lost your memory of recent events.
                          What's worst is that you just found out that
                          you are next in line for Shakri's famous
                          Arena Battles.

Character Level Requirements: (Try to follow the level requirements for
                               each class. I didn't put a restriction
                               on that for I feel you should be allowed
                               to do what you want. Plus you could just
                               remove it in the toolset. If you find that
                               it is too hard or easy just adjust your
                               characters level by one and see if that helps.


Paladin: 7-8
Cleric: 7-8
Fighter: 7-8
Barbarian: 7-8
Rogue: 9-11 (Rogues are tough in this module because they suck in combat.)
Druid: 7-8
Bard: 7-8
Ranger: 7-8
Monk: 7-9
Sorcerer: 8-10
Wizard: 7-9

On Client enter: Your character will be stripped of items and money. This is
for story purposes. The module will not be as fun or hard if you take
the itemstrip script out. But if you just can't stand it then go ahead and
remove it.

On Death: If you die, there is no respawn. Make sure you save your game often.
I did this because the module is shorter in play. And since it is a singleplayer
game there is no one to ressurect you.

(No DM required):
This module is designed to be played by a singleplayer. It does not support
Multiplayer. Some area transitions are done by GetFirstPC() script and will
only take one PC in the script.

There is a good bit of roleplaying in this game. It is mostly a story game with
light hack'n'slash. Some of the roleplaying is chosen by the player other role-
playing is chosen by the players class. There are a few incidents that can actually
change part of the story's plot. So make sure you read all dialog before choosing.
This insures replayability of the module. Also, I will mention that I have a
Random Magic Item script by class in the module. Each class can receive
upto 3 custom made magic items, but only one per play of the module. This also helps
with replayability.

Gameplay Hours: 1 to 2.5

If you find any bugs please report them to:

nevers@bellsouth.net

If you enjoyed this module, then check out my first module "Journey Into Darkness".
It can be found at NWvault. That module takes about 10 hours to play and requires
the 11 in 1 hak pak by Arcanius. It has over 60 areas to explore.